The person behind the questionable choices

One solo dev.
Very big aspirations.

Occasionally no clue what I’m doing.
Having a great time finding out.

Hi, I’m Craig.

I’m a solo developer with big aspirations, making a game about a courier, a sentient vehicle, and an island full of questionable choices.

I came from Unreal, and I’m loving Godot. I’m figuring things out as I go: trying ideas, building tools, breaking things, and occasionally getting Rusty to land where he’s supposed to.

I just want to build
a fun game.

Coconut cannons. Monkeys throwing bananas. Rusty getting squashed every so often. The world has enough grim stuff in it. I want this little island to make people smile.

Peligro Express is ambitious. That’s part of the fun. The dev diary follows the trip as it happens, with all the scenic detours left in.

Making things.
Sharing the useful bits.

Along the way, I’m developing Godot plugins too. Some tools may be free, others paid; each release will make that clear. I’m also getting Patreon and itch.io ready as places to support the project and pick up releases.

See you on the island.
Craig