About the developer
Hi, I’m Bleak.
I’m making Peligro Express on my own. The plan keeps getting larger; the engine has changed again.
I wanted to make something fun.
I started in Godot, moved the island through Unity and somehow ended up back in Unreal 5.8. The useful work came with me. The current job is getting Bonita’s nine Blender forms moving in Unreal while I make the island fit together.
Peligro Express is a driving and delivery game about Rusty, Bonita and one tropical island. I’m building the game, the world and a fair amount of the technology as I go.
Why this game
There is enough death and destruction in the world. This game has coconut cannons, monkeys throwing bananas and Rusty occasionally getting squashed in a machine. I want it to make people smile.
It is an ambitious project for one person. I know that. The diary is where I record what actually works, what is still an experiment and what I had to throw away.
Tools from the project
The Godot prototype produced tools other developers might use, so I’m keeping those as separate plugins. I may make tools for other engines too. Each release page will say what it supports and whether it is free or paid.
I’m also setting up Patreon and itch.io for people who want to follow the work, support it or download future releases.
Watch prototype