A delivery game set on Isla Peligro
Deliveries rarely
go to plan.
Rusty Sparks has parcels to deliver across a tropical island. Bonita has opinions about the route.
See what I’m building A solo project, now being built in Unreal 5.8PROBABLY
ON MY WAY.PELIGRO EXPRESS Isla Peligro · Illustrated world concept
The game
Deliver parcels
across Isla Peligro.
The story starts at the docks. Rusty borrows a bicycle for his first delivery, then gets a chance to bring Bonita to life. The jobs take them farther across the island, where he might one day earn the title of Postmaster General.
Some addresses are at the end of a road. Others mean getting out of Bonita and crossing rooftops, cliffs, rivers or whatever else is in the way.
Driving, deliveries and quite a lot of climbing.
Rusty and Bonita
A courier and
his closest friend.
Rusty Sparks is a new courier with a habit of taking the difficult route. He drives, climbs and improvises his way to the next address.
Bonita has a mind of her own and several ways to get Rusty into trouble. She changes form to cross the island; the eyelashes are non-negotiable.
The island
It’s all
one island.
The harbour leads into town; the roads climb toward the hills and branch into all the places Rusty will eventually have to deliver. I want you to learn the routes by making the trips.
The game starts
at the docks.
I’m currently building the harbour, the postal town, its market and the roads connecting the coastal neighbourhoods.
World concept · In developmentYes, there are coconut cannons
and monkeys throwing bananas.
I am not making a serious war game.
Latest from the workshop
The trip
continues.
I keep the working bits, fix the daft ones and write down both. These are the newest postcards from the build.
8 Oct · Blender model reviewBonita has nine outfits and a battery.Her forms are ready for the first animation test. She still can't transform in the game.Read the diary →
7 Oct · Engine testThree engines and a missing harbour.The island took a timed trip through Godot, Flax and Unreal. One very fast run forgot to draw the buildings.Read the diary →
From the archive · Godot prototype footage · 17 September 2026
Rusty’s first
movement test.
Rusty spends plenty of time out of Bonita, so walking, running and climbing need to feel good. I built this rough course in Godot before the move to Unreal.
Walking, running, vaulting, ledges, climbing, slides, ropes and grapples worked in that prototype. The animations and transitions still needed a lot of work; this video isn't the current Unreal build.
Open the dev diaryPlaceholder character and a test course. This is an early movement build.