
This was the week Isla Peligro arrived in Unity with its towns, harbour, cliffs and rough edges still attached.
The landscape came over as 63 editable terrain tiles. The original Industries, Desert Town and Industrial Harbour districts came with it, plus the places I'd built by hand: the arrival harbour, lookout, town square, dam, resort, cave and ruins.
I can open the areas separately in the editor and load them around a review camera. That's a useful foundation. It doesn't mean Rusty can run across every cliff or that Bonita can drive from one delivery to the next.


Several things looked wrong on the first pass: cliff colours, dark palms, grey leaves and lighting. I corrected the transfer materials and kept the original source files safe. The island is editable, but roads, banks, ground joins, water and performance still need real work.
It feels good to see the same island in an editor again. It feels slightly less good when I zoom in. That's what the next passes are for.
Watch prototype