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Field note 02 / The drawing board /

Wish you were here. Bring spare parts.

A postcard from the island I’m building: harbour roads, palm trees, postal deliveries and an alarming number of possible detours.

Colourful tropical harbour concept, with a winding coastal route
World concept art · Locations and routes are still in development.

Dear diary, I may have ordered too much island.

Palm trees. Bright water. A harbour you want to arrive in. Roads that make you wonder what’s just around the corner. That is the place I want Peligro Express to feel like.

The island is one connected adventure. Rusty’s deliveries are the excuse to learn its routes, meet its people and discover that the shortest route is not always the sensible one.

First stop: the docks.

The harbour, postal town, market and coastal neighbourhoods are the current focus. They give me a place to start: a parcel, a destination, and plenty of room for things to get complicated.

A map, with room for detours.

Working island map showing possible connected coastal, mountain and swamp routes
Working island layout. Places and routes can change.

These are concept images and working plans, not screenshots of a finished world. They give the trip a direction while leaving room for the game to surprise me.

See you at the next stop.
Craig
More postcards from the trip