
Dear diary, I may have ordered too much island.
Palm trees. Bright water. A harbour you want to arrive in. Roads that make you wonder what’s just around the corner. That is the place I want Peligro Express to feel like.
The island is one connected adventure. Rusty’s deliveries are the excuse to learn its routes, meet its people and discover that the shortest route is not always the sensible one.
First stop: the docks.
The harbour, postal town, market and coastal neighbourhoods are the current focus. They give me a place to start: a parcel, a destination, and plenty of room for things to get complicated.
A map, with room for detours.

These are concept images and working plans, not screenshots of a finished world. They give the trip a direction while leaving room for the game to surprise me.
Craig
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