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Field note 09 / The steep bit /

The resort finds its feet.

The hotel was there. The hillside underneath it was having other ideas.

Saved Blender review render of Resort Abandonado and its cliff descent
The resort coast in Blender, under gentler review lighting.

The resort had a hotel, a pool, a pier and a long way down to the beach. It didn't quite have a believable bit of coast holding all that up.

I kept the buildings and route, then worked four bigger rock shapes into the descent and planted the terraces. The stairs no longer look as though they're trying to escape the hillside. I saved the scene, reopened it and brought the environment into the Godot island.

The Blender picture is kinder to the place than the current game lighting. I'm showing both because I need to see the pretty version and the awkward one. The ocean isn't finished either, which makes any resort look a little odd.

Godot capture of the resort coast in the saved main island
The same coast in the saved Godot island.
Godot capture of the resort pool court in the saved main island
The pool court in Godot. The water is still a preview.

Still a building site

Rusty still has to prove he can make the trip from hotel to beach. The road, gardens, abandoned details and interiors need work, and the pool surface is only a preview. I wouldn't book a room yet.

But the resort finally feels attached to the island instead of balanced on top of it. That's progress I'll take.

Bleak
More postcards from the trip