Dear diary, turns out Rusty needs legs as well as wheels.
This is a driving game, but getting out of the vehicle ought to be fun too. A useful shortcut might mean a climb, an awkward ledge, or a spectacularly bad idea involving a rope.
So this stop on the trip is a traversal playground: somewhere to make those movements work before asking them to carry a real island route.
The scenic route, on foot.
- Walk, jog and run. More starts, stops, turns, direction changes and jumping.
- Up and over. Vaults, ledge catches, sideways shimmies and climbing out of a hang.
- Mind your head. Crouching, crawling and a running slide, including getting back up when the ceiling is low.
- Questionable crossings. Wall and rock climbing, ropes, bars, poles and grapple anchors.


Still a few bumps in the road.
This is a playable foundation. Movement feel, animation transitions and presentation still need polish. The rope and grapple poses currently adapt bar animations; dedicated poses would make those actions look better.
The climbing surfaces and attachment points are set up in the level. This test course shows the current actions working—it is still a long trip from a test course to a whole island.
Read the detailed development log in Notion (opens in a new tab)
Craig
Watch gameplay